- Ph.D., Computer Science, University of Colorado (2014)
- M.S., Computer Science, University of Colorado, Boulder (2013)
- M.P.S., Interactive Telecommunications Program (ITP), New York University (2008)
- B.A., Philosophy, University of California, Santa Cruz, (2003)
- Study Abroad, Philosophy, University of Sheffield, U.K. (2001-2002)
- 2014: Leduc-Mills, B. and Eisenberg, M. PopCad: Towards Paper-Based Fabrication Tools for Children. FabLearn 2014, Stanford, CA USA.
- 2014: Leduc-Mills, B. Embodied Fabrication: Body-Centric Devices for Novice Designers. Doctoral Thesis, University of Colorado, Boulder.
- 2013: Leduc-Mills, B. Embodied Fabrication: Body-Centric Tangibles for Digital Making. FabLearn 2013, Stanford, CA USA.
- 2013: Leduc-Mills, B., Dec, J., and Schimmel, J. Evaluating Accessibility in Fabrication Tools for Children. ACM IDC 2013, New York, NY USA.
- 2013: Leduc-Mills, B.; Profita H.; Bharadwaj, S.; Cromer, P.; and Han, R. ioCane: A Smart-Phone and Sensor-Augmented Mobility Aid for the Blind. Technical Report, Dept. of Computer Science, University of Colorado, Boulder USA.
- 2012: Leduc-Mills, B.; Profita, H.; and Eisenberg, M. Seeing solids via patterns of light: evaluating a tangible input device. Digital Fabrication for Educational Contexts Workshop, IDC 2012, Bremen, Germany
- 2011: Leduc-Mills, B. and Eisenberg, M. The UCube: A Child-Friendly Device for Introductory Three-Dimensional Design ACM IDC 2011, June 20-23, 2011, Ann Arbor, USA
- Dean’s Outstanding Merit Fellowship, College of Engineering and Applied Science, University of Colorado, Boulder (2010-2011)
- SparkFun Electronics Graduate Student Fellow, University of Colorado, Boulder (2012-2013, 2013-2014)
- Departmental Fellowship, Interactive Telecommunications Program (ITP), New York University (2006-2007, 2007-2008)
- Grand Prize winner of MTVU and Cisco Systems Digital Incubator competition for RapHappy.com (with Matt Fargo). Initial $30,000 grant as a finalist, plus a $100,000 grand prize. (2006/2007)
- Invited Lecture: Nokia Invited Lecture Series on Mobile and Future Technologies, Georgia Tech (2012)
- Featured demo and talks for UCube 2.0, Untitled #49 (Ideate), Denver Art Museum (2012)
- Editor’s Choice Award for SADbot, Maker Faire New York (2010)
- Installation (SADbot) at Eyebeam Art + Technology Center’s Window Gallery, (2010)
- Installation (SADbot) at ArtBots 2011, Gent, Belgium (2011)
- Featured Project (MAPP) at “Dance Robot Dance: An Evening with Maker Faire”, Internet Week NYC (2008)
- Installation (MAPP) at the ITP Summer Gallery (2008)
- Work displayed (< /title >) at the Busan Art Festival, South Korea (2008)
- Highest Social Design Value Award (Click), Yahoo! Design Expo (2007)
- Highest Honors in the Major (Philosophy), University of California Santa Cruz (2003)
- Benjamin F. Porter Award for Overall Academic Excellence, University of California Santa Cruz (2003)
- Android development with the IOIO board, SparkFun Electronics, June/July 2012
- Processing the Danger Shield, SparkFun Electronics, February 2012
- 5-Day Intensive Electronics Prototyping, SparkFun Electronics, Summer 2011
- X-Bee Wireless Sensor Networks, SparkFun Electronics, Summer 2011
Research and Design Swiss Army Knife, SparkFun Electronics, May 2014 – Present
- Responsible for developing relationships with educational partners as well as leading professional development and exploratory events.
- Responsible for forming research collaborations and generating meaning from data received about SparkFun educational interests in the wild.
- Responsible for the instruction of workshops as well as creating and fostering relationships with educational contacts/institutions to support research, programs, and collaborations with SparkFun.
- Documentation of projects, writing tutorials and resources for the website, and authoring posts for the SparkFun Learn blog.
Research Assistant, University of Colorado, Boulder, August 2010 – May 2014
- Ph.D. student researcher in the Craft Technology Lab under Dr. Michael Eisenberg
- Researched innovations in computational construction kits for education, in particular the creation of new physical input devices to democratize access to 3D fabrication technologies
- Work of embodied fabrication devices for encouraging meaningful design for 3D printers by 3D modeling novices.
Education Outreach Coordinator, SparkFun Electronics, May 2011 – May 2014
- Responsible for designing, implementing, and teaching new classes and workshops for SparkFun Electronics
- Wrote and Edited open-source course material covering 6-12th grade introductory electonics
- Wrote code examples and project tutorials for SparkFun classes, curricula, and tutorials
Freelance Designer, 610 Design, 2003 – 2010
- Produced a variety of custom works in digital media, web design, print design, physical computing and database programming for a wide range of projects and clients.
- Developed rapid prototyping skills with Wood, Metal, Plastic, Plexiglass, Foam, Cardboard, Concrete, Dry Wall, and more.
Web and Systems Technologist, Eyebeam Atelier, September 2007 – August 2010
- Oversaw complete redesign for a new Eyebeam.org website and subdomains for online applications and research groups. Built on the Drupal content management system and used heavily customized modules and theme techniques.
- Overhaul of online residency application system. Involves re-coding a PHP/MySQL system to include new requested functionality and features.
- System administration, along with technical managers, that includes the health and upkeep of all server systems, installing new system software, writing shell scripts to backup important information, running analytic software, and managing server space to artists.
- Assists with gallery installations, exhibitions, and in-house tech maintenance. Includes Flash demos for visiting artworks, video editing and encoding, equipment set up and breakdown, and other technical assistance as necessary.
VP, Web Development, RapHappy.com, 2006 – 2008
- Responsible for creating and implementing a variety of innovative web concepts for RapHappy.com, including the use of Flash Media Server to record live user-generated audio streams straight onto the web.