In case you missed today’s broadcast from the Institute of Play…
Here’s the link to the archived version of the panel discussion I participated in this morning (along with awesome people like Don Miller, Kylie Peppler, Syed Salahuddin, and Toni Pizza), covering how to engage kids in learning through DIY and
In case you missed today’s broadcast from the Institute of Play…
Here’s the link to the archived version of the panel discussion I participated in this morning (along with awesome people like Don Miller, Kylie Peppler, Syed Salahuddin, and Toni Pizza), covering how to engage kids in learning through DIY and
I’ll be live on the interwebs this Wednesday!
I’ve been invited by the Institute of Play in NYC to be on a live-over-the-internet panel discussion of why DIY tinkering and physical computing is important for children: “Join Playtime Online Wednesday, March 6 from 12–1PM EST to learn about
I’ll be live on the interwebs this Wednesday!
I’ve been invited by the Institute of Play in NYC to be on a live-over-the-internet panel discussion of why DIY tinkering and physical computing is important for children: “Join Playtime Online Wednesday, March 6 from 12–1PM EST to learn about
Video from Invited Talk at Georgia Tech
If, for some reason, you want to watch me talk for an hour, here’s a link to the lecture I gave at Georgia Tech as part of the Nokia Invited Lecture Series on Mobile and Future Technologies. And while I’m
Video from Invited Talk at Georgia Tech
If, for some reason, you want to watch me talk for an hour, here’s a link to the lecture I gave at Georgia Tech as part of the Nokia Invited Lecture Series on Mobile and Future Technologies. And while I’m
UCube at the Denver Art Museum
A while back (July 2012), the Craft Technology Lab, including myself, presented work at the Denver Art Museum as part of Untitled #49: Ideate, one in a series of events hosted by the museum. It was a blast getting to see
UCube at the Denver Art Museum
A while back (July 2012), the Craft Technology Lab, including myself, presented work at the Denver Art Museum as part of Untitled #49: Ideate, one in a series of events hosted by the museum. It was a blast getting to see
Evaluating Accessibility in Fabrication Tools for Children | DIYAbility
My colleagues John Schimmel (of DIYAbility and NYU’s ITP), Jaymes Dec (of Marymount School, formerly of GreenFab), and I are putting on a workshop as part of the ACM SIGCHI Interaction Design and Children Conference (IDC), which will be in
Evaluating Accessibility in Fabrication Tools for Children | DIYAbility
My colleagues John Schimmel (of DIYAbility and NYU’s ITP), Jaymes Dec (of Marymount School, formerly of GreenFab), and I are putting on a workshop as part of the ACM SIGCHI Interaction Design and Children Conference (IDC), which will be in
Inventory · GitHub
After several years and many requests, I have finally put up the code for the Equipment Inventory System I wrote for Eyebeam back in 2007 or so. I cleaned it up a *little* – mostly to remove all identifying info
Inventory · GitHub
After several years and many requests, I have finally put up the code for the Equipment Inventory System I wrote for Eyebeam back in 2007 or so. I cleaned it up a *little* – mostly to remove all identifying info
iPad/Arduino Pong
This is a Pong application for the iPad that allows has the capability of switching between a normal, touch-based interaction and an Arduino, sensor based interaction. The Arduino mode requires an Arduino (obviously), as well as the RedPark Serial
iPad/Arduino Pong
This is a Pong application for the iPad that allows has the capability of switching between a normal, touch-based interaction and an Arduino, sensor based interaction. The Arduino mode requires an Arduino (obviously), as well as the RedPark Serial
Autoponics mentioned in PopSci!
Recently found this little article in PopSci mentioning the Autoponics project I worked on last semester at CU, as part of an Advanced Robotics Seminar. Neat! NASA Habitat Competition Looks For Bioregenerative Space Greenhouses | Popular Science.
Autoponics mentioned in PopSci!
Recently found this little article in PopSci mentioning the Autoponics project I worked on last semester at CU, as part of an Advanced Robotics Seminar. Neat! NASA Habitat Competition Looks For Bioregenerative Space Greenhouses | Popular Science.
Eyebeam Art + Technology Center on Kickstarter
My former colleagues at Eyebeam Art and Technology center in NYC have a Kickstarter campaign going, aimed at ‘Expanding Eyebeams Public Presence in Chelsea’ through the construction a new public bookstore / entrance / coffeeshop / presentation space. Eyebeam has
Eyebeam Art + Technology Center on Kickstarter
My former colleagues at Eyebeam Art and Technology center in NYC have a Kickstarter campaign going, aimed at ‘Expanding Eyebeams Public Presence in Chelsea’ through the construction a new public bookstore / entrance / coffeeshop / presentation space. Eyebeam has
3d-printed Business Card Holder
After my new fancy business cards were done, I soon realized that I needed a business card holder to put them in. I’ve been using a rubber band and it just hasn’t been doing the trick well enough. I thought
3d-printed Business Card Holder
After my new fancy business cards were done, I soon realized that I needed a business card holder to put them in. I’ve been using a rubber band and it just hasn’t been doing the trick well enough. I thought
New Business Cards!
I decided to make use of the laser cutter in the lab to design some new business cards – I love the way the wood veneer reacts when etched with the laser cutter. It seems that the Craft Tech Lab
New Business Cards!
I decided to make use of the laser cutter in the lab to design some new business cards – I love the way the wood veneer reacts when etched with the laser cutter. It seems that the Craft Tech Lab
Autoponics
Autoponics is a project I worked on as part of the Advanced Robotics Seminar at the University of Colorado, Boulder. The rest of the team was Daniel Zukowski, Todd Bernhard, Brian Carlsen, and Anuraag Chintalapally. Essentially we were building the
Autoponics
Autoponics is a project I worked on as part of the Advanced Robotics Seminar at the University of Colorado, Boulder. The rest of the team was Daniel Zukowski, Todd Bernhard, Brian Carlsen, and Anuraag Chintalapally. Essentially we were building the
Analog Pong
Analog Pong is a simple demo I made at SparkFun to demonstrate how you might use different analog sensors to interface with Processing. Basically, you hook up any two analog sensors you want, and use them to control the paddles
Analog Pong
Analog Pong is a simple demo I made at SparkFun to demonstrate how you might use different analog sensors to interface with Processing. Basically, you hook up any two analog sensors you want, and use them to control the paddles
Eight Ways To Break Down Barriers In Traditional Workplace Culture – Forbes
Check out this Forbes article on SparkFun and why it’s a pretty uniquely awesome place to work. These are all things that SparkFun practices and preaches. I think a lot of companies could use a little more ‘SparkFun sauce’ in
Eight Ways To Break Down Barriers In Traditional Workplace Culture – Forbes
Check out this Forbes article on SparkFun and why it’s a pretty uniquely awesome place to work. These are all things that SparkFun practices and preaches. I think a lot of companies could use a little more ‘SparkFun sauce’ in
The UCube: Design & Print 3D Objects by flipping switches
Hi internet! So a little while back I posted an instructable on the UCube – a tangible interface for 3d modeling and design that I’m working on. As it turns out, instructables is having an awesome contest, the ‘Make it
The UCube: Design & Print 3D Objects by flipping switches
Hi internet! So a little while back I posted an instructable on the UCube – a tangible interface for 3d modeling and design that I’m working on. As it turns out, instructables is having an awesome contest, the ‘Make it
Open Hardware Summit 2012 – Call for Submissions
I went to the first two Open Hardware Summit’s – not absolutely sure I’ll be there this year, but it wouldn’t be for the lack of quality of the event. If you’re into producing, contributing to, or even consuming open
Open Hardware Summit 2012 – Call for Submissions
I went to the first two Open Hardware Summit’s – not absolutely sure I’ll be there this year, but it wouldn’t be for the lack of quality of the event. If you’re into producing, contributing to, or even consuming open
MaKey MaKey: An Invention Kit for Everyone by Jay Silver — Kickstarter
Very excited about this project from Jay Silver. I met Jay a few summers ago at a mini-conference in Boulder, struck me as one of the good guys. Also very happy that SparkFun is involved in making the MaKey MaKey
MaKey MaKey: An Invention Kit for Everyone by Jay Silver — Kickstarter
Very excited about this project from Jay Silver. I met Jay a few summers ago at a mini-conference in Boulder, struck me as one of the good guys. Also very happy that SparkFun is involved in making the MaKey MaKey
Eyeo Festival | Converge to Inspire
I’m going to the Eyeo festival at the beginning of next month with some of the SparkFun crew. Very excited to meet a few of the creative coders that inspire some of my own work, and looking forward to catching
Eyeo Festival | Converge to Inspire
I’m going to the Eyeo festival at the beginning of next month with some of the SparkFun crew. Very excited to meet a few of the creative coders that inspire some of my own work, and looking forward to catching
How to use Processing in Android mode with the IOIO board
A little while ago I was asked whether it would be possible to control hardware from a phone with the IOIO board from code written in Processing’s Android mode. Turns out you can – making it quite easy to develop
How to use Processing in Android mode with the IOIO board
A little while ago I was asked whether it would be possible to control hardware from a phone with the IOIO board from code written in Processing’s Android mode. Turns out you can – making it quite easy to develop
DangerShield VJDJ
Since I’ve been asked to teach a course on Processing at SparkFun Electronics using the Danger Shield, I thought I should whip up something extra to show them a few of the things I won’t have time to go over
DangerShield VJDJ
Since I’ve been asked to teach a course on Processing at SparkFun Electronics using the Danger Shield, I thought I should whip up something extra to show them a few of the things I won’t have time to go over
Dangershield VJDJ Code
NOTE – this code is for Processing, but was written in Eclipse with the help of the wonderful Proclipsing plugin, so you may need to make some adjustments if you’re running it straight from the Processing IDE. And here
Dangershield VJDJ Code
NOTE – this code is for Processing, but was written in Eclipse with the help of the wonderful Proclipsing plugin, so you may need to make some adjustments if you’re running it straight from the Processing IDE. And here
12.28.11 – New UCube Video!
This is an updated video showing some of the latest work on the UCube (mostly software-related). Production value is a little higher than last time, thanks to Final Cut.
12.28.11 – New UCube Video!
This is an updated video showing some of the latest work on the UCube (mostly software-related). Production value is a little higher than last time, thanks to Final Cut.
Celebrity Twitter Generator
The Celebrity Twitter Generator (CTG) collects tweets from 30 different celebrities, and creates a language model out of each one, thus allowing a front-end GUI to dynamically create a tweet in the style of a given celebrity. The program works
Celebrity Twitter Generator
The Celebrity Twitter Generator (CTG) collects tweets from 30 different celebrities, and creates a language model out of each one, thus allowing a front-end GUI to dynamically create a tweet in the style of a given celebrity. The program works
ioCane
The ioCane is a mobility aid for blind cane users that incorporates the use of ultrasonic sensors and computer vision algorithms with the Android mobile operating system, to pro- vide a plug-and-play solution for the visually impaired that has the
ioCane
The ioCane is a mobility aid for blind cane users that incorporates the use of ultrasonic sensors and computer vision algorithms with the Android mobile operating system, to pro- vide a plug-and-play solution for the visually impaired that has the
12.15.11 – Update
Holy smokes. It’s been far too long. I’m finally done with finals so I have a teeny amount of time to update the website with all the stuff I’ve been working on. I had an awesome summer at SparkFun, and
12.15.11 – Update
Holy smokes. It’s been far too long. I’m finally done with finals so I have a teeny amount of time to update the website with all the stuff I’ve been working on. I had an awesome summer at SparkFun, and
Having Been There (collaboration with Abby Bennett)
Having Been There was a collaboration with artist Abby Bennett, completed in Fall in 2011. A custom-built bench was outfitted with a circuit designed to count the number of ‘sits’ the bench received. The circuit consisted of an Arduino micro
Having Been There (collaboration with Abby Bennett)
Having Been There was a collaboration with artist Abby Bennett, completed in Fall in 2011. A custom-built bench was outfitted with a circuit designed to count the number of ‘sits’ the bench received. The circuit consisted of an Arduino micro
4.18.11 Update: SparkFun Summer, IDC 2011
I’ve added a few newer projets to the website, ModelHome v2 (w/ Nick O’Brien) and SocialHealth (w/ Sears Merritt). I also have a few pieces of good news: This summer, I’ll be working at SparkFun Electronics – one of the
4.18.11 Update: SparkFun Summer, IDC 2011
I’ve added a few newer projets to the website, ModelHome v2 (w/ Nick O’Brien) and SocialHealth (w/ Sears Merritt). I also have a few pieces of good news: This summer, I’ll be working at SparkFun Electronics – one of the
SocialHealth
SocialHealth, created with Sears Merritt, is a web and mobile app that tries to answer the question: “Is there a bug going around?”. We created the Android application as part of our Object Oriented Analysis & Design Course at CU
SocialHealth
SocialHealth, created with Sears Merritt, is a web and mobile app that tries to answer the question: “Is there a bug going around?”. We created the Android application as part of our Object Oriented Analysis & Design Course at CU
ModelHome v2
ModelHome version 2 is an interactive art piece in collaboration with Nick O’Brien. I programmed Nick’s Kinect to use user hand gestures to warp/distort/rotate/extrude/change the texture of an .obj model of a house that Nick designed. The type of distortion
ModelHome v2
ModelHome version 2 is an interactive art piece in collaboration with Nick O’Brien. I programmed Nick’s Kinect to use user hand gestures to warp/distort/rotate/extrude/change the texture of an .obj model of a house that Nick designed. The type of distortion
UCube v08 – now with OpenGL and Toxiclibs!
Significant code upgrade in UCube v08 – I switched graphics libraries from P3D to OpenGL, and — more importantly — stabilized the .stl file export by switching to toxiclibs – now pretty much any .stl file will be able to
UCube v08 – now with OpenGL and Toxiclibs!
Significant code upgrade in UCube v08 – I switched graphics libraries from P3D to OpenGL, and — more importantly — stabilized the .stl file export by switching to toxiclibs – now pretty much any .stl file will be able to
UCube
The UCube (v.1.0) is the first attempt at producing a tangible input device that allows non-experts to model and create their own three-dimensional objects. By placing towers around a board and activating various switches, users can define the points or
UCube
The UCube (v.1.0) is the first attempt at producing a tangible input device that allows non-experts to model and create their own three-dimensional objects. By placing towers around a board and activating various switches, users can define the points or
Newhull Library v1.0
In case there is anyone interested in using a robust convex hull algorithm in Processing, here’s a link to a library I made, a slightly modified version of the QuickHull3D library by John Lloyd (check his documentation here). Library: newhull
Newhull Library v1.0
In case there is anyone interested in using a robust convex hull algorithm in Processing, here’s a link to a library I made, a slightly modified version of the QuickHull3D library by John Lloyd (check his documentation here). Library: newhull